And here’s your Witch. The lack of Hope in the session is going to be a problem, as will the fact that there are two teams to begin with.

Keep them safe at all costs. Who’s ur fav. They would always question and challenge Light, wondering why attention and relevance go to some people but not others, or why some people are naturally lucky. The Sylph is especially good at the latter part. And there’s the Bard of Light. Thank you! I’m not entirely sure how they could impact the session. The main duty of the Space player in any given session is to create the Genesis Frog. They’re one of the most passive Void players, so they’re vastly different from my own classpect in terms of powers.

And as such the difference between active and passive classes of the same category in general. Be it because of interpersonal drama or a rogue player who shouldn’t learn of future plans. If you can overcome the problems brought about by the Bard, and become stronger, and possibly even gain the Bard as an ally, your success rate is about 8 or 9 out of 10. I figured why not give the classpecting thing a try for myself. It really just depends on the Aspect. 4. you need to be logged in to love. If I ever reblog something of yours that you don't want reblogged, please contact me and I will be happy to remove it, and/or refrain from reblogging anything from you in the future, at your request. The antics of their teammates are going to result in a number of doomed timelines, and the Mage needs to keep everything on track. The earlier the better. The forces of Derse will have a hard time cooperating, and may sustain fatal wounds that cause them to bleed out, either because of sabotage or mere accidents. Beware the Witch of Light. They’re overall the least troublesome/problematic player involved in this, with little to no chance of going rogue. Especially handy to have in regards to frog breeding. The Bard of Void could destroy the void around others.

They’re also a top-notch healer, so if you’ve sustained any wounds where you’re at risk of bleeding out, they’ll save you. Alright then, the Rogue of Light! Yeah, that’s what a Prince of Heart does. Here’s an interesting title. Any one of these players is an invaluable asset to a session, but all of them combined just… doesn’t really work that well. Thieves are arrogant, selfish, and egotistical no matter the aspect. I have a number of asks still in my inbox, so I’ll answer those over the next week or so, so as to not keep anyone waiting like a complete asshole. They are often widely disliked by teammates, but always advance the session in critical ways nobody else can. bards are tricky but they're also really cool to talk about. They’ll have an easy time with the most important job in the game. And there we have it, the Witch of Light. Stealing and Destruction, Remove an aspect (related thing) from a thing or person, pretty simple, but it also depends on where it ends up after being removed. If anyone could make the strange seem ordinary, the impossible look easy, it was Delilah Bard. 9 DAYS before I get over THAT cliffhanger and also 9 DAYS before I spend the next year getting over shades of magic, Kell Maresh is the living embodiment of the meme “I came here to have a good time and I’m honestly feeling so attacked right now”, sketches of  Delilah and Kell reading this amazing book ,it’s really magical :D and thanks for all your kind words and feedback it helps me a lot  They just don’t get noticed much, and aren’t treated with much relevance as they slowly destroy the Light in a session.