A night hag that loses this charm can no longer use etherealness until it can manufacture another (which takes one month). She reverts to her true form if she dies. This site works best with JavaScript enabled. The hag continues her nightly visitations until the victim finally expires in its sleep. Could end pretty badly for anyone who thinks they can get such power at no extra cost. I believe he was trying to reduce the difficulty without making the fight boring. they dreamed of murdering people and doing other unspeakable acts. Our way of saying thanks! "The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.". Magic Resistance. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. A night hag knows that if it’s caught before collecting the soul it’s after, the mission is a failure, and there’s no point in hanging around, so all it takes is a light wound (12 hp of damage or more) for the unmasked night hag to cut and run, making its escape via the Ethereal Plane or a …

But these trinkets are extremely rare, things like the third breath of a elf in love with a dwarf before he died, a scale of a good green dragon, the brain of a intelligent orc, etc... so the hag is going to be careful about the use of them. I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting.

A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). Change Shape. Night hags take perverse joy in corrupting mortals. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. Etherealness. To do so, the hag must have a heartstone in her possession. Claws (Hag Form Only). Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. A night hag that is part of a coven (see the "Hag Covens" sidebar) has a challenge rating of 7 (2,900 XP). Creatures other than the hag can benefit from the heartstone’s powers, but the periapt shatters after ten uses (any disease cured or saving throw affected counts as a use) and it does not bestow etherealness to a bearer that is not a night hag. She can innately cast the following spells, requiring no material components: At will: detect magic, magic missile Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered. The hag has advantage on saving throws against spells and other magical effects. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is level 15 but the challenge rating indicates 5 (I realize the challenge rating is an amalgamation of multiple factors so not necessarily indicative of a creature's level). Their hands ended in jet-black talons. Edit: Ah, yes. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

Any other DMs got any input on that? Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Change Shape. You should be grateful he didn't throw all 3 night hag against you with up to level 6 spells. Challenge 5 (1,800 XP). Monster Tags: While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. Hit: 13 (2d8 + 4) slashing damage. They had ugly features and blue-violet skin covered with warts, blisters, and sores. Innate Spellcasting. Magic Resistance. While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. By continuing to use our site, you consent to our use of cookies. Skills Deception +7, Insight +6, Perception +6, Stealth +6Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silveredCondition Immunities charmed The hag has advantage on saving throws against spells and other magical effects. Does Nightmare Haunting cause a permanent loss of that 1d10 Max HP? The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic. One? It is incorrectly printed as +7.With a Wisdom bonus of +2, Insight and Perception should either be +5 (normal) or +8 (expertise). I could definitely see it being a component in a potion of cure disease or etherealness. (Hag Form Only). Fighting things on the ethereal is way past the abilities of a level 5 character, and they wont have access to greater restoration for quite a while as well. -7 hp. Nightmare Haunting (1/Day).

Terms of Service and Privacy Policy Update. Depends on the DM, But in Volo’s Guide To Monsters there’s a optional rule called “Weird Magic” the rule is that a Hag may have a magical weird trinket that can be used to cast a spell (appropriated to her CR, so nothing of a sea hag casting Meteor Swarm).

319. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the "Night Hag Items" sidebar) for transport to Hades. The night hags have long since spread across the Lower Planes. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. Covens. Personally I might house rule that when a coven is together and they effectively have the spell slots of a 12th level wizard, they can use those to upcast MM or Sleep, but rules as written I don't think it's possible for them to ever use Magic Missile at higher than 1st level. Nightmare Haunting (1/Day). Any creature with truesight can see the hag's spectral form straddling its prey. As long as the contact persists, the target has dreadful visions. Roll20 uses cookies to improve your experience on our site. Etherealness. With a Charisma bonus of +3, Deception should either be +6 (normal) or +9 (expertise). Hit Points 112 (15d8 + 45) If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag.

To explain, the proficiency bonus for a CR 5 monster is +3. Unless you chew through 113 HP before the hag can act the whole party dies, fun design. their experience leaves them shaken, and feeling less than whole. Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends.

Their eyes burned red with malevolence. Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Roll20 Reserve is live with monthly perks for Pro Subscribers. Update your cookie preferences, Cold, Fire; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons, Deception +7, Insight +6, Perception +6, Stealth +6, Detect Magic, Magic Missile, Plane Shift, Ray Of Enfeeblement, Sleep, Identify, Ray Of Sickness, Hold Person, Locate Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Other Plane, Scrying, Eyebite. They also help us understand how our site is being used. Updated Dynamic Lighting now does as much and even more than our legacy system! Night hags were about as tall as human women. they wake up with choking bruises on their throat. Nightmare haunting is just broken. Her statistics are the same in each form. Sly and subversive, night hags want to see the virtuous turn to villainy: love turned into obsession, kindness turned to hate, devotion to disregard, and generosity to selfishness. They are incorrectly printed as +6.With a Dexterity bonus of +2, Stealth should either be +5 (normal) or +8 (expertise). [D&D 5e] Night Hag Nightmare Encounter (Curse of Strahd) Modules. ©2020 Wizards. And you could put a price on trying to use it. Speed 30 ft. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. I recently was involved in the Curse of Strahd and the DM cast Fire Wall when the Night Hag was completely by herself in combat with the party. All rights reserved. To do so, the hag must have a heartstone in her possession. If I can determine the creature's level then I can determine what spell levels the creature has to play with and I can make a decision up to what level the Hag can cast. The night hags have long since spread across the Lower Planes. Yes, they just need to meet a Night Hag and trade for it, defeat them or steal it. While a humanoid sleeps, a night hag can straddle … Any equipment she is wearing or carrying isn't transformed. The DM has full discretion on how they want to change things in their game. Soulmongers.

Is it possible to obtain the heartstone as a player? Wish the narrative would simply state "The Night Hag's spell casting ability is Charisma and should be treated as a X level spellcaster". In general, when a monster can cast a spell innately, and when anything can cast a spell without mention of spell level, it's always at the lowest level possible. Every written rules only serve as a guideline. Claws. The tool tip doesn't say whether it is regained or not after a long rest. Personally I might house rule that when a coven is together and they effectively have the spell slots of a 12th level wizard, they can use those to upcast MM or Sleep, but rules as written I don't think it's possible for them to ever use Magic Missile at higher than 1st level. As long as the contact persists, the target has dreadful visions. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. It is kind of annoying that WotC doesn't follow their own rules/advice for creating monsters. , pg. Please enable JavaScript to get the best experience from this site. So night hags can cast 1st level magic missile (3 darts) at will, and cannot upcast it. It is incorrectly printed as +6. Hit: 13 (2d8 + 4) slashing damage. All a hag has to do is follow the party and they will inevitable wipe them out. If so wouldn't it be useful to create an item for it? All the listed skill bonuses are equal to 4+[Attribute Bonus], so at least it is internally consistent. Her statistics are the same in each form. Question do Hags have access to any spells, other than the ones listed for them in the MM.