The Time Spiral block has more mechanics than any other block by a significant margin. There are fewer other sources this time because I put together most of this from my own memory. While there are cards that it doesn't block well, the point is there's a much, much, much larger number that it DOES block well. UB Madness Control – This deck gets lots of madness enablers and some powerful madness control cards. It allows you to play something relevant on turn 3, but also just fills up the board with saprolings, and then allows you to cash in your saprolings for a pump spell. Time Spiral. New comments cannot be posted and votes cannot be cast. The reason it's my favorite deck is that it consists of a lot of cards that appear mediocre/bad on the surface that are actually quite good. $157.77, As low as:
Press J to jump to the feed. With flash, split second, flying, and an ability there's just a ton of stuff it does all for four mana. It also combos well with Mometary Blink, essentially letting you tap down your opponent’s entire board on their turn. Suspend is significantly stronger than it looks. The Ephemeron is a common dragon that acts like a two drop, and the Baloth plays like a common Tarmogoyf. WU Flyers – This deck is fabulous once again, essentially pairing the two best colors. These creatures also have abilities that allow you to convert other saprolings into resources. Flashback is an incredibly powerful mechanic because it lets you put spells with impact in the early game into your deck, but they pay you back later on in the game. The Time Spiral block has more mechanics than any other block by a significant margin. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. There are more interactions than I could ever explain, and there are even an extra few hundred cards on account of the Time Shifted seat. One of these is essentially a wind drake, another is a tapper, and another two are blockers that can ambush something without dying. $0.04, As low as:
This causes them to wheel. If you’re going to do flashback drafts, I highly recommend doing all of the different Time Spiral formats; they are one of the most fascinating and complex limited formats, and they are a great way to learn a lot about how draft formats are structured and how the game is built from the inside. You want to go hard on filling up the board with efficient white attackers, and when Ivory Giant hits the board, it will often close out the board immediately. The central mechanic of Time Spiral is Suspend X. Time Spiral Singles Advanced Search Each set has mechanics that tie into this, but the block is set up in a way that Time Spiral is about the past, Planar Chaos is about the present and Future Sight is about the future. Thank you! Gaze of Justice - A card that's insane if you get to cast it, but the cost to cast it usually being way too high for other decks. You do want to play it carefully, because your opponent can trade off all their creatures to force you to kill your own, but often this just kills something massive and does 5 to 10 damage while you’re at it. The big bonus and flying allows you to get immediate value when you cast it, but it can also pay off by creating a must kill creature that can turn into a flyer when it dies. Many of the cards have large amounts of text, and pretty much everything is incredibly complicated. I got one 5th pick. It lacks creatures that are powerful in the midgame, so it kind of leans on other colors for that, but once your Errant Ephemerons and Viscerid Deepwalkers hit the board, you’ve essentially gotten a huge tempo boost. The past is referenced in Time Spiral in two ways. Another important mechanic in the format is Shadow. All for two mana. There are many other archetypes in the format, but this covers some of the key ones. The key common to look for here is Thallid Germinator which is an alright body to begin with, but gives you saprolings that you can cash in to give a creature +1/+1 until end of turn, which can make combat very difficult for your opponent. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizard of the coast, all of the cards you need at great prices are available at Cardkingdom. Join us discussing news, tournaments, gameplay, deckbuilding, strategy, lore, fan art, cosplay, and more. The format is daunting, but there’s so much texture and nuance to it that I still highly recommend checking it out. We're sorry, we are unable to process your feedback at this time. A key rule of thumb is just to assume that Suspend cards are much stronger than they look. Corpulent Corpse Don’t overlook this creature. Most importantly, the ability perfectly compliments what a heavy white deck wants to do in this format: flood the board and overwhelm the opponent with little dumb creatures. Lightning Axe was first printed in this set at common, and it is one of the two best commons right alongside Errant Ephemeron. Errant Ephemeron and Durkwood Baloth are the premiere commons with Suspend and they are phenomenal. Again, we see the power of suspend, since you can drop this very early on and know you are getting an evasive creature that will put major pressure on your opponent in the late game, even though you only spent one mana. This is a BG mechanic at its core, and getting lots of Thallids can mean completely taking over the midgame as you produce extra creatures with spell-like abilities every turn, but it is a strategy that takes a lot of time to get going, and can be fragile to removal. Rare Board Games, mtg, Magic: the Gathering, Yu-Gi-Oh, rpg, Role Playing Games, Dungeons and Dragons, and many more games and supplies for sale. And your picks vary depending on which you want. Rift Bolt – Another fabulous common. Durkwood Baloth – This is the best green common, giving you a huge presence right off the bat when you suspend it for G. It’s one of the defining creatures in the format, since it allows the green decks to fill up with things that can act like a one drop, but can also just be a huge creature in the late game. Knight of the Holy Nimbus - Is in my opinion the best two drop in the set. Sometimes you draw it late and play it for 6 when you wouldn’t be able to do anything else anyway. The final core mechanic are Thallids. There are a lot of ways to fill up the board, and this thing just wins the game on the spot. $2.42, As low as:
Rebel is a creature type on white creatures. Filling up a deck with slivers can be very powerful. One of the key creature types in the format are Slivers. I know you mentioned this one, but I wanted to mention it as well. Icatain Crier - Innocent looking enough, the Crier is the perfect fit for the mono white aggro deck. Red and black are probably the worst colors, but they are both quite strong still since they have effective removal spells. And with cards like [[Gaze of Justice]] and [[Celestial Crusader]] in the set (and the former being a card no one wanted unless you were mono-white), there were reasonable payoffs, too. The Limited Resources podcast runs every week with the goal of teaching you how to improve at Magic: the Gathering with an emphasis on Limited. UG Suspend Tempo – It should be clear by this point that suspend is really strong, and this is the most suspendy of suspend decks. It hit hard with nostalgia for old players, with lots of in-card references to old sets, old abilities returning, and more. It's a lot of fun to play, powerful, and even my opponents were complimenting me on the WHITE WEENIE BEAT DOWN. This deck is a tempo deck that tries to play some good suspend creatures early and then lean hard on the curve in the midgame, finally pushing through with evasive creatures hitting the board in the late game to close things out. The theme of this set is Time, specifically focused on the past. It’s worth keeping this in mind if you end up drafting black, because it means you want to try a little bit harder to pick up a heavy black deck to reward you for playing Tendrils. With flashback. Essentially it’s just a blue deck that uses decent red creatures in the mid game and uses red removal to control the board while going to town with card advantage and efficient evasive creatures. Penumbra Spider Giant Spiders are good in this format since there are so many x/2 flyers, and this is one that comes back to life if it dies. These are fungus creatures, and they have an ability that puts a spore counter onto themselves at the beginning of each upkeep. The sheer card advantage from rebels is very difficult to overcome, so picking up Amrou Scouts early is quite valuable, especially since it is still a 2 mana 2/1. Viscerid Deepwalker – It’s easy to overlook this card, but it’s actually just awesome. and play both aggro or control in those combinations. Not to mention Gaze of Justice. On top of this, you also get Momentary Blink in the format that can combine with this to make for an instant speed Silent Departure. So the result is quite good cards flowing to you deep into the draft. It gets both big and small creatures, and fills up the curve perfectly. WG Aggro/Attrition – The WG deck has the best creatures in the format with a lot of efficient cards in both white and green. At its best, it comes down and kills a small creature, and then leaves a 4/2 that will trade at some point and kill another big creature. If you draw them in the late game, you can just cast them for their mana cost, so they also act as flood insurance. There aren’t a ton of common rebels, but the key one is Amrou Scout which allows you to search up any other rebel in the set at instant speed for four mana and put it directly into play. man this format is total gas. Jaya Ballard, Task Mage – The original rebellious pyromancer, Jaya Ballad is also in competition for the best rare in the set.