Each time you attack with the weapon, you expend one piece of ammunition.
The majority those unique magic items really do the same thing: add damage, accuracy, or something else. you got yourself a little turret thatll follow you around (you can even have it be imbued with an air elemental spirit, so it can have a personality!) The carterages are rechargeable but take a full day to recharge and a casting of a spell of at least 3rd level and the damage type of that must match the carterages. Posted by 3 years ago.
when they get this gun they will be so happy but then they will be afraid to shoot it cause I'm only giving them 1 carterage to start out. Results of 5 or less are treated as 0 (that is, there is a 25% chance the crossbow will fire nothing at all - otherwise, it fires 1 to 15 bolts). You could focus on the arrow/bolts instead of the bow, this way they get a limited number of shots allowing you to make it more powerful. That was in there. [5e] Magic Bows and Crossbows. Home | About | Submission | Support This Site | Contact. Frankly, anything that's not a sword generally has pretty limited magic item choice. Unless other players have something like it. They hold 6 charges and you can choose, before the attack action, to use use 2 charges to add a damage dice. As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. though they do get to add there dex mod to each shot. These are treated as +0, +0 magic bolts but can hit any target capable of being damaged at all by physical weapons (even those, for example, which can only be hurt by +3 weapons or by blunt weapons).
I'm making guns for a campaign I'm going to run for the gunslinger class that are like an energy weapon that use different cartridges that allow the weapon to fire different types of magical energy. I don't particularly think it matters if it's a +1 to accuracy and damage or some extra d6s on damage. The other thing is to focus more on the ammunition. May be either light or heavy, and uses the range of fire of the proper class. The effect is still the same: the weapon is more effective. On each shot, roll a 20-sided die for the number of bolts fired, subtracting 5. just learn how to ballence its power, otherwise it'll be to powerful early game and it will make other players resent it. noting in the DnD world was already there.
or you can go all Nier: Autamata and turn the dancing sword into a dancing crossbow!
... D&D 5E - Schools of Magic. so what if a flametongue can only be "any sword".
6. Bolts disappear after hitting or missing.
Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. To make more carterages you need have a recipe and training. Or like once per day as a action on your turn you can activate it and you use the misty step spell then fire the crossbow in the same action.
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack.
a flaming crossbow can be just as badass if not more badass. Drawing the ammunition from a quiver, case, or other container is part of the attack. I guess if you wanted the easiest thing to do is just to take some properties of another, already existing weapon and put it on a crossbow. Polearms have basically no unique magical versions either. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Press J to jump to the feed.
D&D 5e - Poisons. Around 7th level I'd recommend having it been forged with something like the elemental weapon spell.
D&D 5E - Subclasses. Press question mark to learn the rest of the keyboard shortcuts. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. So be creative. Like for a rogue it has 3 charges of tetect traps. I mean, that's not really limited to crossbows.
The fact that it's a consumable will make the use of them that much more important and memorable during your games. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Results of 5 or less are treated as 0 (that is, there is a 25% chance the crossbow will fire nothing at all - otherwise, it fires 1 to 15 bolts). then make existing items into crossbows.
so what if a flametongue can only be "any sword". However, the weapon creates its own bolts. then make existing items into crossbows.
Point being; your the DM, make what you want.
Close.
These can be attained by completing a quest for a god such as killing a corrupt demi god, in return, zuce may givry the players 1d4 arrows of thunder wave. Bolts disappear after hitting or missing.
Each time you attack with the weapon, you expend one piece of ammunition.
But that's going to be the hard part. it would fun having the rogue point the way with his crossbow that litteraly points out traps. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future.
There are two or three notches to rest the thumb which can then be lined up with the bolt forming the crossbow sight. New comments cannot be posted and votes cannot be cast. When I’m a player, one of my favorite PC builds is an archer that shoots magic arrows with interesting splash effects (versus just a +2 to attack and damage rolls). Or give it something that it has charges for that recharges at dawn.
The bolts spread out in an even cone in a forward direction, from a single bolt straight ahead to 15 in a 90-degree cone. or you can go all Nier: Autamata and turn the dancing sword into a dancing crossbow! But does it matter that much? The crossbow bolt is laid in a groove on the top of the stock and the trigger pulled. I distinctly remember at least one magic crossbow in my DM's guide... Crossbow of Speed right? a +1 and an extra d4. On each shot, roll a 20-sided die for the number of bolts fired, subtracting 5. Only thing is there damage dice is a d8.
a flaming crossbow can be just as badass if not more badass. Well they would fall under +1, +2, +3 weapons, I didnt mean the normal +1/2/3 stuff like the vorpal sword , or oathbow those kinds of magic items. Be creative. August 21, 2015 . Open Game Content (place problems on the discussion page).