View Cart; Help; Pathfinder . File upload progressor. These choices remain strong in the later parts of the campaign, but outsider (evil) and outsider (native) grow stronger as options. The old AP and player's guide are no longer valid. Although everyone else has given up hope, you believe your sibling still lives. Item Cards: Curse of the Crimson Throne Deck 978-1- $9.99 ~Not announced yet~ Skull & Shackles Players Guide Shattered Star Players Guide Reign of Winter Player's Guide Wrath of the Righteous Player's Guide Mummy's Mask Player's Guide Iron Gods Player's Guide Giantslayers Player's Guide Curse of the Crimson Throne Player's Guide The best favoured terrain choices are (in descending order of importance) urban, underground, desert, swamp, and plains.

Curse of the Crimson Throne Hardcover – $59.99 The urban based campaign offers chances for intrigue-based characters to show off their capabilities, while still offering classic dungeon crawling and fierce combat. This is the entire original adventure path, revised, expanded and updated to current Pathfinder rules as of 2016. Missing Sibling: The missing child is a brother or sister. Whatever the relationship, you've heard rumours about "Lamm's Lambs", and of how the old man uses children as pickpockets and agents for his crimes. This is a small (only 16 pages) guide to the world in which Pathfinder is set- the continent of Varisia, part of the world of Golarion. The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne – an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. This gave the players some time to identify with the city and its lovable but flawed character. 6711955 documents available. You've even heard rumours that the child you're looking for has been spotted in the marketplaces in the company of known cutpurses and pickpockets. A Pathfinder Adventure Path is a complete campaign for a group of characters, covering their career from 1st level adventurers to, in the case of Curse of the Crimson Throne, level 16. Whatever the case, you spent several years of your life as one of "Lamm's Lambs" before escaping. Alchemist, Arcanist, Magus, Sorcerer, Summoner, Witch, Wizard: Korvosa is welcoming to those who specialize in arcane magic, and there are numerous opportunities for an arcane spellcaster to flourish in the city—and being an adventurer is certainly one option for prosperity! An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen. The only problem is finding him. You gain a +1 trait bonus on Reflex saves. Korvosa is tolerant of a wide range of religions and doesn't favour any one faith over another. Whether that's seeing him rot in jail or a shallow grave, you hope to taste vengeance someday. Vigilante: Korvosa's current political climate is ripe for the attention of a vigilante. File sharing network. Things rapidly get out of control and go bad in Korvosa as the campaign unfolds, and your paladin's choices should put her or him firmly on the side of the PCs. In addition to selecting one of these campaign traits, each player should select an additional character trait; see Pathfinder RPG Advanced Player's Guide for more rules on character traits. Building strong links to other player characters is a great solution—your druid or barbarian might normally just abandon the city, but not when a close friend or relative or other ally who lives in the city is in danger! • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen. Barbarian, Bloodrager, Druid, Hunter, Shaman, Skald: These classes are not normally associated with urban regions, but as long as you have a reason for your character to live in or be on an extended visit to Korvosa, the campaign will accommodate such characters (and in fact, when the plot moves beyond the city walls, such characters may well be particularly helpful!). A character associated with one of the Shoanti quahs might provide some additional advantages or opportunities as the campaign progresses, particularly if the PC hails from one of the quahs that dwells in the Cinderlands (the Lyrune-Quah, the Sklar-Quah, or the Skoan-Quah)—although if your PC is a member of one such tribe, don't assume that you'll be automatically welcomed back into your tribe's arms after spending a significant amount of time in Korvosa! Rebellion is in the air!
I agree, your PCs should care about Korvosa. In fact, the system changed the very next year with the release of the Pathfinder Roleplaying Game, where Crimson Throne was written for the 3.5 Edition of Dungeons & Dragons. Well past his prime, the decrepit thief abducts orphans and forces them to support his parasitic lifestyle with petty crime. Death stalks the streets! Korvosa is predominantly a human city, although all of the PC races in the Pathfinder Core Rulebook are welcome within its walls. However, one thing that has made Curse of the Crimson Throne a little less accessible is that the game system it was written for has changed in the years since it was released. Perhaps the irresponsible matron who ruled your orphanage traded you to him in return for a desperately needed financial loan. You've always thought of shiver as a problem of the lower class, but then someone you know overdosed on the stuff. A Pathfinder Adventure Path is a complete campaign for a group of characters, covering their career from 1st level adventurers to, in the case of Curse of the Crimson Throne, level 16. When choosing a faith for your character, it's best overall to avoid worshipping an evil deity—if you do wish to worship such a deity, speak to your GM as your choice may be inappropriate (for reasons beyond alignment!)